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  • Shadow of Memories was a nominee for The Electric Playground ' s 2002 'Best Adventure Game for PC' and GameSpot's 'Best Adventure Game on PC' awards, but lost variously to Syberia and Silent Hill 2. The latter publication's editors called it 'one of the best PC adventure games to come around in some time'.
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  • Destiny Awaits.Product InformationA murder has been committed.your own! Travel back in time to solvethought-provoking puzzles as you unravel the mystery.
  • Vote on what plays next with other Giant Bomb members. Latest Premium Shows Popular Videos. The game goes by the title Shadow of Memories in Japan and Europe and was known as Day of Walpurgis prior to release. PlayStation Portable PlayStation 2 Xbox PC PlayStation Network (PSP) Platform. Platform of this game.
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Retro Game Walkthroughs for Shadow of Memories (PlayStation 2)
SHADOW OF MEMORIES
This is a guide to see all 6 possible endings without revealing what each one will show.
I’m assuming you’ve already played through it once so I’ll take it from there.
Choose continue from the menu and load chapter 5.
During this chapter Margaret will say you remind her of someone and you will be given the chance to tell her she may be your ancestor, Tell her she IS your ancestor and play chapters 7+8 from there onwards.
Chapter 8
A) After the phone call you receive from Hugo head to the square, after the cut scene travel back to 1980 written in the time travelling device as “I know I’ve seen Homunculus here” You’ll find yourself at the square in a nasty blizzard, head directly south down the stairs eventually leading to a small park. Here you’ll find Homunculus sitting under a tree. Travel back to the present and visit the fortuneteller BUT you must avoid the square otherwise you won’t get this ending, just go around it. The fortuneteller can be found at the “former Alchemist’s house”. Return to the square to get ending A. (Circle will skip both cut scenes and credits)
B1) Choose continue from the menu screen and load chapter 8. Like before after the phone call from Hugo go to the square but this time go directly to the Fortune Teller, afterwards return to the Square to get Ending B1.
B2) Choose continue from the menu screen and load chapter 8, After meeting Hugo in the square travel back to 1980 or “I know I’ve seen homunculus here” and find him in the small park as before. Now travel back to the present and return to the square to get ending B2.
C) Load Chapter 8 but this time after going to the square travel back to 1584 and go to Dr Wagner’s lab, after the cut scene return to the present and head to the square to get ending C.
D) Getting a bit more complicated now, Choose continue from the menu screen and load chapter 5. When you visit Margarete, DON’T tell her that she may be your ancestor. It’s important that you play through chapter’s 6+7 to follow this up. During Chapter 8 you will now have the chance to ask Dana to return to the present, It doesn’t matter what you say as long as afterwards you go directly to Dr Wagner’s laboratory and give him the red stone, Leave the house and travel to “ten days from the experiment” and you’ll find the time machine. Travel back to the present to meet Hugo in the Square then travel to 1584 and return to Dr Wagner’s laboratory, burn his notes and return to the present to get ending D.
E) Following on from D where you tell Margaret nothing in chapter 5 choose continue and load chapter 8. Ask Dana to return to the present with you, after she gives you the red stone she’ll wonder off to think about it, In the mean time travel to the present and go to the café, you’ll find a note on the doorstep addressed to Dana, After you’ve obtained it travel back to 1584 and find Dana (north side of the city hall) and Bring her back to the present.
Return to 1584 and give Dr Wagner the red stone (walk up to him and press X) then walk out of the house, you’ll now have the option to travel to “ten days from the experiment”. Go back to the alchemist’s house and down into Dr Wagner’s Lab, Margaret will be there. Travel back to 2001 and return to the square. After the phone call go to the square to find Hugo with another hostage. Return to Dr Wagner’s lab in 1584 and bring Margaret to the present to get ending E.
EXTRA GAME
When you’ve finished all six endings you will now get to play the Extra game, It’s basically a one off chapter where the goal is to save Mrs Wagner, only this time round Eike knows exactly what’s going to happen and it all seems a bit familiar. To play the extra chapter start a new game and answer “am I dead again” and “oh Homunculus” when you first meet Homunculus. I won’t spoil anything here as I found this the most interesting part of the whole game but wait even this has two possible endings.
1) Follow Margarete to her home.
2) Travel back to your own time without following Margarete.
AIM OF THE GAME
Eike Kush is having a bad day. He's lost his memory, he's
constantly being barked at by dogs, and someone very
persistent's trying to muder him. Fortunetly, he's acquired a
mysterious benefactor in the form of Homonculous, a powerful
being who wants him alive and can give him the power of of
time-travel. Handily he's also irresistable to the ladies, which
gives him a valuable edge in finding out what's going on.
MURDER METHOD:Stabbing
Your murderer needs a bit of privacy before he can stab you, so
round up a crowd of people to use as protection. Just wander
around until you find the old lady, the young girl and her
mother, and talk to all of them. Then it's back to the future,
and Johnny Badman slopes off, thwarted.
CHAPTER 1
MURDER METHOD: Burning
The Bar Zum Ei's on fire, so naturally, Eike wanders inside and
burns to death. To stop this happening, just nip back
half-an-hour, and stroll around the back of the building, where
you'll chase off the arsonist responsible and stamp on
theburning rag he's left behind. Then hop forward an watch the
sad locals dissapear.
CHAPTER 2
MURDER METHOD:Lethal injection

In this murder mystery from the creator of Silent Hill, it is you who has been murdered. You play a man named Eike Kusch who has been killed, but then strangely sent back in time to discover the mystery of his own death and try to prevent it. In order to reveal the truth, you must explore your surroundings, collect objects, and talk to everyone you meet. The game is set in a fictional European town and features a completely 3D environment.

Shadow of Destiny (also known as Shadow of Memories) is an adventure game that revolves around time traveling and its consequences. The game is developed by Konami, the same developer of the Silent Hill series. Released originally in 2001 for the Sony PlayStation 2 in Japan, the game has since been ported to the PC and Microsoft Xbox with full English translation.

The story revolves around a young man named Eike Kusch, who lives in a fictional German town called Lebensbaum. It is a small town but with a big town square, decorated with trees surrounded by beautiful old looking buildings and alleys. It is a town where everyone knows everyone else.

The game begins with Eike coming out from the cafe and walking up the street on his way home. He does not make it up very far, when a shadowy character runs up to him from behind and puts a knife into his back. Eike falls flat to the ground and dies. Do not worry. It may sound like a big spoiler, but it really is not - it is only the beginning.

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Instead, Eike wakes up on a wooden platform with some seemingly random objects lying around him. There is a huge stone head and a bookshelf close to the edge. There is also a window looking out into nothingness and a doorway through which its destination is unknown for now. The platform is very small and is surrounded by black empty space. It does not take long before Eike is addressed by a creepy voice, explaining to him that it is his destiny to die that day. However, the voice also tells Eike that he can alter the events leading up to his death and perhaps prevent his own demise.

Eike is then given a device that will allow him to travel through space and time, so that he may stop certain events from happening. He also learns that it can be very dangerous to change the past, since the smallest changes can lead to very big consequences.

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Gameplay begins as you gain control over Eike. It is up to you to search for clues and help Eike survive from the many attacks on his life.

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The controls for this game are really simple, even when the game does not adhere to a classic point-and-click interface. You use the arrow keys on the keyboard to move around and the mouse to look about, although the mouse can only direct the camera from side to side and not up or down. You select Enter (or click the left mouse button) to interact with objects and characters, Esc to reach the menu, Shift to bring up the city map, and Ctrl to access the inventory.

The map is a big blessing. Even though the town is quite small, it can be difficult sometimes to know exactly where you are and in which direction you are running. Using the map, along with the onscreen compass, navigating through the streets of the small town is quick and painless.

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Owing to its aged console roots, the 3D environments are a bit blocky. It can be frustrating sometimes to run around corners with sharp edges or getting stuck trying to get past a tree. Fortunately, these glitches do not affect the overall experience in a bad way. Another annoyance is some of the fixed camera angles used indoors that make it difficult to know where you are coming from and where you are going. By contrast, the 3D characters look very good and are well animated. They are all voice acted, and the voice acting is surprisingly good for a translated port. The artists have done a very good job making all characters as unique and real as possible. In some scenes, you can even see real emotions in their faces and expressions. They are simply beautiful.

The music is strikingly good with its sort of eerie tone and tinkling sounds. It is a perfect match for the game's visuals. The atmosphere created is truly fantastic and adds very much to the very unique experience of this game.

Most of the puzzles you encounter are based upon finding certain objects or talking to certain characters to continue your quest. There are no odd inventory based puzzles where you have to find the most obscure combination of items. All the challenges are very logical. You can fail a challenge by failing to prevent your own death before the time which you are fated to die. If you fail, you are simply brought back to the beginning of the chapter to try again. There is not much with which you can interact in the town, and it can feel a bit lifeless and pretty boring at times. The focus of the game is not necessarily on the puzzles but on the telling of a beautiful story.

The game is divided into 8 chapters, with an opportunity to save the game at the end of each chapter. A most interesting aspect of this game is that there are multiple endings to the story (6 different endings, to be precise). The ending changes depending on the decisions you make during the game. What you say to certain characters affects the story that, in turn, alters the ending. This gives you plenty of reasons to replay the game in order to see all the different endings. The game is quite short in length, so you can run through it several times with ease, as long as you do not get bored by the repeated scenes.

In sum, Shadow of Destiny is an innovative murder mystery adventure with a very unique story that tackles a number of philosophic questions about life and death and all that lies in between. The game features a very appealing art style in both graphics and sounds as well as cinematic cut scenes that ravel the best of anime storytelling. Playing the game will definitely leave you thinking a lot about the deeper subject matters brought up in the game, which is why this game is worth a few hours of your time and attention.

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Secret Files: Tunguska, Secrets of Atlantis, The: The Sacred Legacy, Sentinel: Descendants in Time, Ripper, Secrets of the Ark: A Broken Sword Game, Still Life, Shivers Two: Harvest of Souls, X-Files Game, The